Wednesday, July 8, 2009

The Videogamer, Vol. VI


Ghostbusters: The Video Game.

Who ya gonna call? Ghostbusters: The Video Game, if bustin' and gamin' make you feel good. After early June's Indiana Jones and the Staff of Kings debacle, this Atari product proves that a popular license doesn't always lead to a sucky game.

Taking place 2 years after Ghostbusters 2, the game positions you as a rookie, learning the ropes from Peter, Ray, Egon, and Winston. All of the original actors are present, and no one--not even Bill Murray--sound as if they're phoning their performance in. The script by Dan Akroyd and Harold Ramis is funny; the dialogue would work were this actually Ghostbusters 3. (The lines would work better were this a film. Flimsy, funny one-liners don't get better when repeated during a particularly difficult stretch of gaming.)

The graphics are sharp (the familiar faces are rendered perfectly), and the gameplay is tight. The difficulty on a few sections is less fun and more frustrating, and the final boss is way too easy. The music from the original two hour movie gets repetive over the course of the brief game (5-6 hours).
I would have preferred playing as one of the real Ghostbusters, be it my choice or the developer's. Also, the mute, nameless protagonist is undynamic and extremely awkward in the cutscenes.

Imperfect though it might be, Ghostbusters: The Video Game answered the call, delivering the most gaming fun of the summer. 8 Slimers out of 10.

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